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Best ksp mods science
Best ksp mods science












best ksp mods science
  1. #Best ksp mods science how to#
  2. #Best ksp mods science free#

If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. KAS is not as polished vs KSP's EVA Construction for making well-balanced ships (no center of mass/thrust/lift views), but it's much more powerful for constructing larger items and the gameplay aspects.Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time. So if you break an engine off on landing, you can either have one guy add a bunch of radial engines using a wrench, or a few guys can add one big centrally attached engine working together with one electric screwdriver.

best ksp mods science

If you want to move a 2.5 ton object, you need 3 EVA kerbals (1 per ton) to do the task. So once you've designed a standard vessel for cargo containers, you can simply change the containers or their contents to suit that day's need and launch it without reengineering the entire vessel.ĥ) The ability to put things on the ground, carry medium-sized objects on someone's back, or do team lifts if a module is too heavy. Getting back up is a bit trickier, but at least the work is done.ģ) Tow-bars, no more single piece gigantic rovers, add a trailer to bring fuel, science, whatever behind you.Ĥ) Attach various sizes of cargo cubes and liquid storage containers to brackets on the side of ships to move items around, get to where you're going, move the cube to a lander's bracket and take it down to the planet/moon. Or put one on top of a tall ship, attach the rope to the back of your Kerbal and lower yourself to whatever you want to work on without worry of smashing into the solar panels below. Not Val's disreputable friends, but dragging objects around your colonies at will. No more worries about docking port alignment between a fuel truck and a vessel, just have someone get out and drag the hose over.Ģ) Winches. Yes, especially when you're building large bases.ġ) The ability to run a hose 20m between vessels to transfer resources (fuel, or anything added by a mod) without docking. But I know that many of them are not compatible between them and are not available for all versions of KSP.Īgain, what version of KSP and set of mods on it do you recommend? I only see on the Internet and Youtube videos some stuff like "KSP best mods!" or "Compilation of best mods for KSP".

#Best ksp mods science how to#

My question is: what set of mods do you recommend for a good and complete (and endless) experience in KSP? I have seen TOO many mods for this awsome game and I DONT know how to combine them.

best ksp mods science

Im currently on new version 1.12 but I can downgrade the game if a set of mods requires that. Wide possibilty of engineering (tweakable parts).I have played many, many, and many hours with vanilla Kerbal Space Program and I want to evolve to a worthy modded version.

#Best ksp mods science free#

You know when a game is challenging when you forget you have a girlfriend and invest all your free time developing the best engineering solution for each task the game requests.














Best ksp mods science